Sunday, October 13, 2019

A Massive Project For The Benefit Of Mankind: A Look At The Human Geno :: essays research papers fc

A Massive Project for the Benefit of Mankind: A Look at the Human Genome Project Scientists are taking medical technology to new heights as they race to map all of the genes, nearly 100,000, in the 23 chromosomes of the human body. Along the way, they hope to understand the basis of, and maybe even develop methods of treating certain genetic diseases, such as Alzheimer’s and Muscular Dystrophy. They plan to do this by identifying the DNA sequence of an abnormal gene in which a disease originates and comparing it with the data of a normal or healthy gene. The entire research project is entitled "The Human Genome Project." "The Human Genome Project" is a large scale project being conducted by more than 200 laboratories, with even more researchers and labs having joined in. Most of the labs and researchers are located in France and the United States. The project started in 1990 and was slated to take 15 years and cost $3 billion in U.S. money for the entire project coming to roughly $200 million per year. Federal funding for the project is nearly 60% of the annual need. This has created some funding problems for the project. There also have been technological advances and discoveries that have helped to speed up the project. This automation may help to reduce the cost and help the project to meet its objectives ahead of schedule. The project was estimated to have detailed maps of all of the chromosomes and know the location of most of the human Genes by 1996. Researchers have successfully located the gene and DNA sequence for Huntington’s Disease on Chromosome 4 and have created a genetic test to determine if a person carries this gene. "The child of a person with Huntington's has a 50% chance of inheriting the gene, which inevitably leads to the disease." Once an individual acquires the gene, it is only a matter of time before they acquire the disease. Because the medical costs of treating such persons in terminal illnesses are extremely high, insurance companies who want to stay in business see this genetic test, and others like it, as an opportunity to screen prospective clients for the probability of such diseases. Some people feel that this information gives insurance companies unfair advantage over those covered by medical insurance and point out that release of genetic information to insurance companies puts a severe disadvantage on the person who is screened, as well as violates the patients right to privacy. If this genetic information is not safegua rded as confidential for the patient’s and doctor’s knowledge alone, then the patient can be labeled as undesirable and

Friday, October 11, 2019

PETA Campaigns Look to Turn Carnivores Green Essay -- Animal Rights

Vegetarianism, PETA touts it as a cure-all for obesity in their ad campaigns calling for folks to ditch meat and eat plant-based meals. This series has been going on for well over a decade but really seems be picking up speed these past few years when they began pairing US celebrities with vegetables be it in fancy dress made of different vegetables or bare naked amongst bushels of their favorite edible plant. Along with the fit bodied celebrity and their vegetables, there is a message included, an offer of free vegetarian recipes if you visit their website. The message is clear PETA wants us to stop eating animal meat and they are willing to use fit body celebs and free recipes to do it. I think these ads are effective strategies for swaying consumer who is always looking for the next big thing to be a part of that involves a celebrity spokes model. The latest print ad to come from PETA is the provocative Angela Simmons print ad, in which she can only be described as being Eve of Eden in all her nude glory. The ad stating that eating Meat is a Sin, this may be more tuned toward religious carnivores but the visual is definitely aimed toward those who enjoy a teasing naked woman, because the ad is nothing less than sexy. Her dark hair spilling forth loose and wavy over her shoulders hiding bare breasts, her right hit turned out a chain of ivy laid along it; most prominent is her smooth, young face almost a reflection of the beautiful red apple she holds just beneath her chin in her right palm, while the heel of her left hand rests gently against her cheek. Her arm is raised and slightly twists, winding its way up through her hair, reminding me of a serpent, I believe this to be an intentional subliminal bit withi... ...ebsites to bash companies who mistreat their livestock. These methods are directed toward the consumers who, without this type of advertising would ever realize there was a problem or even what PETA was. So in the end PETA’s envelope is pushed by the consumer because the consumer thinks and is influenced by advertising; and the more attention getting the advertising is, the more likely the consumer is to pay attention and be swayed to your side of the table if it is an ad campaign they (the consumer) can relate to and quite frankly nearly every consumer can relate to sexy. Works Cited n.d. PETA.org. Vegetarian 101. n.d. . —. Veggie Love. N/A November 2011. . n.d. PETA.org. Veggie Love. N/A November 2011. .

Fangirl Essay

There are some kinds of love in this universe. Without love, a human being will not be able to live normally and there will be something empty inside their hearts. This can be love for our God, parents, families, lovers, or maybe just for our bestfriends. But now just think about this case: how about love for someone that we have never even met before? Maybe just fangirls who know how it feels, because they are the one who have a non-sense head over heels in love all over the time. What thing that comes in your mind when you hear the word â€Å"fangirls†? Maybe just a bunch of weird girls who are too much obsessed with the artist whom they admire to death. Why are they so weird? Because commonly, fangirls always have their own world, their own strange hobbies, and their own reason for being so crazy. The things such as plastering their idol’s face as their phone wallpaper, sticking so many huge posters at their rooms, overreacting when their favorite songs from their precious boys are played at the public place, sighing desperately when their hardisk is running out of memory due to a bunch of photos and videos that are too precious to be deleted, and other nonsense actions; they just do it naturally and with no other purpose than their own satisfaction over the idols. They just want to feel close with their boys. Moreover, fangirls even often call them as their ‘‘husband’’. See? It seems like fangirls’ imagination is their last hope. The other thing about fangirl is for most of them, every single thing about their boys always matters. That is why they joined some fanbases that keep updating about their boys’ current condition all the time. And believe me it means trully literally, starting from what their idols are doing, if there is any newest clip or tv show, attending some events, or even just being spotted at a supermarket without wearing any make up. They keep sharing the information with the other fangirls all over the world. That’s why for these girls, living in social networking such as twitter and facebook is much more interesting than their own and always-boring-real life. Being a fangirl sometimes can also be very annoying to the people surrounding them. I mean, when their â€Å"love†, or should we call it as an â€Å"obsession† instead? Yeah, stuff like that goes into an extreme level, obviously people may look at them in an oh-i’m-so-irritated-by-this-creature way. For example, when two angirls meet each other for the first time, have a little chit chat, and then find out that they are admiring the same person in a same group, those two will dive into their own world. Those fangirls will easily connected and nonstop talking about the newest news from their idols and ignoring the others who keep staring at them all the times, wondering what they are excitedly talking about. That is the reason wh y people always ignore the fangirls when they started talking about the topic-that-god-and-them-who-only-know. Now, let’s move on some obstacles that might bother most of fangirls in this earth. One of them is that being a fangirl is extremely expensive, since they always have the urge to wipe out their credit cards or spend lots of money to buy every single album, postcard, DVD, photobook, and other merchandise that has their idol’s face on it. This collecting habit will make their wallet pathetically empty. The most ironic thing about this is, when their idols’ groups come to their country and hold a big concert with such a high price ticket, the fangirls would separate into two paths. The first, in the case of fangirls who fortunately come from the have family, or maybe already have salary from their job, they will easily buy the ticket with no hesitation, watch the concert excitedly, and form a smile that will never leave their face for at least one month later. Such a sweet memories~ In the other way, for those who do not have enough money to own the ticket, they will just cry to death all day long, knowing that they will just let their boys come to their country and perform perfectly as always on the stage without witnessing it by themselves. Their sorrowful faces won’t dissapear easily for sure. Do you think fangirl is nothing than just a weirdo because theye’re crying for something that isn’t worth it? They do know it by themselves but they just couldn’t deny the feeling. Even though their obsession towards the boys sometimes makes no sense, there is still some positive things that can be taken from those fangirls. One of them that is, the faith. They always keep the faith, no matter what mistake that their boy’s done, they will find the excuse behind it, apologize them, and continue supporting them as always. That’s why the artist wouldn’t be exist without their loyal, caring, and supporting fans behind them.

Thursday, October 10, 2019

Understanding Dota Gamers

DotA is an abbreviation of Defense of the Ancients which is a map modification from Warcraft III: Reign of Chaos and Frozen Throne based on the map of â€Å"Aeon Strife† of Starcraft, a team game focusing on hero combat. DotA is a five versus five game with two sides which are sentinel and scourge. The map is divided into three lanes where creeps automatically spawn. The objective of the game is to destroy the opponent’s Ancient that is heavily guarded by several defensive towers which attacks hostile creatures. The map was developed with the World Editor of Reign of Chaos.The first DotA map was developed by anonymous modder known as Eul. He released DotA even before the Frozen Throne came out. Then another anonymous modder, Guinsoo, took over and converted DotA for the Frozen Throne, but he later stopped developing maps. Icefrog then took his place and is the current DotA developer. Game is commonly played with teams. Each team creates strategy to win the game. First, they pick hero, one hero for every player. Next, player buys item for the hero to make it strong. And proceed into one lane for defense and offense mode.Hero gains one gold, currency of the game, every second and forty for creeps and two hundred plus for hero kills. Player collects gold by farming, microing, and hostile hero killing to buy recipe items to be synthesized for an upgraded weapon. Also, hero gains level experience, up to level twenty five, every time they kill a creeps and heroes. Every hero has their own unique balance skill. Proper timing and usage of skill is one aspect that a DotA player needs to learn. Ever since the DotA was developed, the game had undergone many changes.Game bugs and glitch do appear and are reported by testers and players. It gives a thought that a modder is not the only developer of the game. The DotA community has their own share. â€Å"But despite all of the community’s help, it is still Icefrog, a man who may be named Jeremy, who may be from Boston and who may study at UCLA, which makes the final changes. The masses may be the power of the movement, but the figurehead and initiator of all that changes is still focused on a mysterious, almost spiritual figurehead. †1 The popularity of DotA has increased over time.The game can be played around local area network or online through battle. net. Battle. net allows one player to connect with other players in the internet. Garena provides interconnection of players for every game, in this case DotA. It has several rooms created by a host player inviting another player to join in. DotA was once featured in the magazine Computer Gaming World. Different tournaments were done and one of the famous is Electronic Sports World Cup in 2008. LAN tournaments are a major part of worldwide play. From game addiction to game creation, the League of Legends was released.It has the same environment with Defense of the Ancients, but an enhanced and improved graphics and animatio n and different characters, items and skills. Same goes with DOTA 2, the improvised DotA. Everything was remained. DOTA 2 is a whole new game. Even with DOTA 2 released, there are still player of the DotA. Pre-gamers think whether they will try the game or not. They are curious about the game. Things that in their mind are bad pictures like they will be bullied, will be laughed of, or will become attached to the game. They question themselves: why are existing players play DotA? How much fun can they get?How to play the game? With these questions in their mind, they are influence by their curiosity to start and play the game and find the answers themselves. They will seek assistance first, and then remember the basic controls and movements of the character for their next play. In other cases, curiosity is not the reason why someone starts to play DotA. It is the influence of their peers inviting the pre-gamer to join the club – DotA gamers. The friendship does not want to be broken. The known reputation of DotA being one of the most addictive games pushes the pre-gamer to decline playing.Some succeed in declining and others did not. It is because they are convinced by their friends to play DotA. Girlfriend of an existing DotA gamer is the common relationship status of girl players. They want to get the attention of their boyfriend. So, girlfriend asks her boyfriend to teach her and learn it herself so they can play and have fun together. Once they have tried the game, it will leave them impressions. The common impression is that it is not good because of the low quality graphical representation and the controls are hard to remember at first.It is also hard to kill an artificial intelligence character that a beginner will think the game is impossible, but this will change later. Another one impression is ‘disappointed’ because their first play could not meet their expectation and will not be satisfied with the result. Some quit at once while other continues. After getting the game’s information, a beginner will start to change his view towards the game. He/she will discover that the game is exciting, thrilling, and fun. He will practice playing to kill an AI character. This will lead to continuous playing and eventually improve his/her skills and strategies.When that happens, he/she will kill an AI and be ready to compete with other players. At middle time of a gamer, he/she finds DotA as a place of recreation and entertainment. His/her addiction of the game is showing. A gamer spends most of their free time playing the game solo or with friends. Other gamers still play sports and socialize with friends and play DotA afterwards. This case is a proof of attachment with the game. Some gamers treat DotA as a hobby. They only play for pastime or to entertain their self. They are not considered as addicted.On the other hand, a gamer is considered addict when he/she plays more than an hour, spends money to heat up the game, and chooses the game instead of socializing with others. There are other reasons or symptoms that based a gamer addicted. As time goes by, for existing gamers, they turn out to become advance game player. The game is as familiar as their house. Strategies are like rock, scissor, and paper game. They can switch to new strategy for whenever they want. In-game characters are like dolls they control as they command. â€Å"Change is the only constant†, said Heraclitus (535-375 BC).Changes show in the later time of the gamer. There are changes in gamers’ physical appearance, thinking capacity, socialization, and studies. These changes affect the player’s daily life. The gamer is different from his/her past self. If he/she attends a reunion, his/her relatives would think of him for another person. â€Å"Physical consequences of gaming addiction include carpal tunnel, migraines, sleep disturbances, backaches, eating irregularities, and poor personal hygiene. Car pal tunnel syndrome has long been associated with computer use, so it's no surprise that it's a physical symptom of gaming addiction.Carpal tunnel syndrome is caused when the main nerve between the forearm and hand is squeezed or pressed. This occurs when the carpal tunnel – the area of the wrist that houses the main nerve and tendons – becomes irritated or swollen. Overuse of a computer mouse can cause such irritation and swelling, as can excessive use of a video game controller. Migraine headaches typically start in one spot and slowly spread, getting more painful as they progress. In severe cases, the pain can be so extreme that it causes the sufferer to vomit. Light and noise can cause excruciating pain.Someone who plays video games for extended periods of time is more prone to migraines because of the intense concentration required and the strain put on the eyes. The term â€Å"sleep disturbances† covers several sleep-related disorders, including insomnia, narcolepsy, sleep apnea, nocturnal myoclonus (periodic leg or arms jerks during sleep), and parasomnia (i. e. , night terrors, sleepwalking or talking, and nightmares). Sleep disturbances are caused, in part, by overstimulation of the brain. However, some people can't get a good night's sleep simply because they think obsessively about the game they're playing.Backaches are a common physical symptom of gaming addiction because most gamers stay seated in the same position for hours on end. The lack of movement causes stiffness and soreness, but could deteriorate into chronic back problems. Eating irregularities are caused by gaming addiction simply because most addicted gamers don't want to take the time to eat properly. Rather than eating healthy, balanced meals, they eat food that is quick and usually unhealthy. In extreme cases, the gamer may choose not to eat at all. An addicted gamer is not going to take the time to properly care for himself.Showers, face-washing, and brushing h air and teeth all get put on the back burner. It simply becomes less of a priority, if it's a priority at all. These physical consequences will occur in varying degrees from one gamer to another. Though the severity of physical consequences is often tied to the severity of the addiction, this is not always the case. A gamer that is already in poor physical condition will be more susceptible to these effects early on. †2 Video game is also a cause of obesity particularly with kids. They eat while their character is dead and wait until it respawn.Gamer mostly eats unhealthy or foods with imbalance nutrients. They do not exercise even sometimes which results to gaining weight, and back and wrist pains. This case majority happens to addicted players. A game player’s intellectual capabilities varies depend on his/her attitude or personalities. It also depends on their way of thinking and past knowledge. Gamers with strong and sharp mind usually win a session game in DotA. Ga mers’ mind thinks fast that is to establish game strategy and to take up the lead. This factor is a good effect of video game.He/she can make decisions fast but careful because he/she thinks as if he/she is still playing. He/she does not want to screw his game play and strategic plan. â€Å"Playing a game which requires very fast deployment of visual attention and motor movement could prime a strategy of speed over accuracy,† explained Nelson, â€Å"while playing a game which emphasizes a slower, more thoughtful pace could prime the opposite pattern. The main point is that different kinds of video games engage different cognitive and perceptual skills, and there are measurable differences in their effects, even in the short term. Similar results have been noted in previous research by Daphne Bavelier, of the University of Rochester in New York. She co-authored a study that showed video game players have improved hand-to-eye coordination, increased visual processing, s tronger mental rotation skills and enhanced visuo-spatial memory. †3 Defense of the Ancients is not as addictive as massive multi-online role playing game (MMORPG), where a player maintains and upgrades level and strength of his character and does not restart the character information after logging off.Meanwhile, DotA characters start at level one every session of game. DotA is more fun to play with peers than playing alone. The average length of a game session with user opponent is sixty minutes. Thus, it gives the player to interact with his teammate and opponents for an hour. It is virtual socialization, where a player speaks through the chat bar and dialog box, and interact with other player with his game character. Socialization in real life comes after a session. Gamers snacks together and talks about their finished game and criticize the player who cause the win or loss.It creates bonds and trusts for playmate. Gamers that play in computer shop increase their peers who they met and play the game with. Too much attachment to the game DotA affects relationships with family, relatives, friends and other people. A gamer that chooses to spend all of his free time and sleep for playing neglects his social interaction with relatives and in school. He only interacts with the player or peer he is playing with. And since he lacks sleep, there is a chance that he will fall asleep in class and affects his school performance. Peers changes the gamer’s way of socializing.The gamer absorbs the negative treatment onto him and do it himself onto other game player. He tries to bully weaker player – easy kill, easy money. And his way of speaking changes. Polite becomes impolite and occasionally turns to being rude. Some of his words are swap with words from the game, ixempli gratia, godlike and ‘imba’, which only a DotA game player understands. Most of his expression is about the game. He loves to talk all things about DotA only with other DotA player. He will not try to talk about it with non-gamer for they would not understand.Some gamers who are attached to the game do not fail in class. He manages his time carefully and controls his self with his decision to not set aside studies for computer game. Unfortunately, other gamers fall behind lectures. The common reason is lack of sleep. Gamer often yawn in class and inevitably fall asleep. Some gamers do not attend their first class and later drop the subject. There are gamer that do not spend their money allowance for snacks instead spend it for computer rental, if the gamer do not have computer at home or he just want to play DotA with other player.Other gamers decrease their time for study and spend it for socialization with peers through DotA. DotA had different tournaments. There are Local Area Network (LAN) tournament, online tournament, international tournaments and other tournaments. Advance players grab this opportunity to challenge their skills and to compe te with other strong players, but the common reason for joining is the prize especially the cash. Winners gain reputation. Losers gain rivals. The population of DotA gamers consists mostly of students. Their allowance usually goes to computer rental. Other gamers are nonstudent, with occupation and bystander.Bystanders have more free time to play though they have insufficient fund for renting computer though they can only play alone at home through internet if they have computer. Those advance gamers with jobs are the ones who usually place bets to heat up their game. This is a form of gambling. They even place bets though they are only watching. Gamers make money through winning bets and tournaments. Experience is knowledge. We gain lessons in every experience. Experience sharpens our personality. Our mistake is a lesson to avoid and improve the right one. Gamers experience the changes which were discussed in the last topic.While playing DotA, gamers experience different feelings a nd emotions like hunger, fun, excitement, and thrill. These emotions are triggered by neurotransmitters such as endorphins and dopamine. These brain chemicals are responsible for animals’ sense of pleasure. The brain secretes these chemicals when the body feels excitement, joy, or pain. Even a fake smile can cause pleasure and trick the body that it is happy. â€Å"Then, there's the excitement. A good game will get your pulse racing and your adrenaline pumping, even if you're just sitting on the couch holding a controller.Games with a time component amplify this excitement, even in simple games like Jewel Quest where you're down to one second before everything blows up because you didn't find the three matching gems. †4 During the game session, the hand-to-eye coordination is used. Most of the time, hands and eyeballs are the only part of the body that moves. They seldom stretch their hand, legs, and neck. Parts of the body that is not use become weak. DotA gamers expe rience lack of sleep because of playing. The gamers do not care of time during the session. His focus and attention are in the game only.They ignore other matter even emergency calls and text messages are ignored. Reply is given upon the end of the game session. These are reasons why parents and girlfriend/boyfriend, if there is any, get upset. Based on the observation of the researcher, gamers , particularly on weekend, start to play at nine in the morning and finish at about four the next morning, then get some rest and come back playing. They said, they only eat, take small amount of time to sleep, wake up, eat again, take a bath, then go to internet shop to resume his play. For students, they usually play after class hours.They are sometimes distracted by the thoughts of DotA while in the class. They are excited for class dismissal. They come home late and make their parents anxious. Some of these students are being fetched by their parent. Some act shy, on the other hand, some act tough and proud. In Internet shop, gamers are happy, and noisy. During the session, they shout and trash-talk each side even the watchers shout. Harsh and mean words are trash-talk like ‘weak’, ‘lousy’, ‘slow’, and ‘gay’. The competition each game is intense. Gamers who lose often get bullied and easily angered.Later, this bullied player, sometime, cause trouble and brawl. Losers feel sad, depression, and shame, and think for a new strategy to win the next game. They gain rivals to overcome, putting more time for practice game to improve tactics. On the other hand, winners celebrate, feels fun, and gain challengers. Some gamers quit, but there are new players who replace them. The reasons of new players are curiosity towards the game, seek of fun, peer pressure, and friendship. People find ways to eradicate pressure and boredom. One of it is playing DotA.The game DotA has effects depends on the physical and mental capacity of t he gamer. Weak-willed mind and poor health are more susceptible to game addiction and negative changes in their personality and body. Playing the game reduces time for socialization and study. Game players must learn how to control their selves to refuse from overuse of time and money for playing. Parents must watch their kids. It is hard to forbid kids from playing video game. This action can cause the kids to rebel. So, give them outdoor activity like sports to balance their mind and body. Definition of termsBugs are small insect. Bugs, in computer program, is an error, flaws, or mistake in a computer program that produces an incorrect or unexpected result, or causes it to behave in unintended ways. Farming ,in agriculture, it is an activity of growing crops and raising livestock. Farming, in DotA, is an act of collecting gold. figurehead is a person given a position of nominal leadership but having no actual authority. Glitch is a minor malfunction, or technical problem. Godlike means resembling or having the qualities of God or a god. In DotA, it is a call for having nine consecutive player kills.Imba is an abbreviation for â€Å"imbalanced†. Imba can be applied to a subject in gaming (Weapon, army, race, role or job) which can be either too strong (Overpowered, or OP) or too weak (Underpowered, or UP). Insomnia is a specific kind of sleep disorder in which the patient is not able to get into sleep or the patient is not able to remain asleep for an adequate period of time Jerk is a single quick motion of short duration. Micro is a word comes from the Greek word micros meaning small. Micro (microing),in DotA, is an act of last hitting creeps.Narcolepsy is a condition characterized by an extreme tendency to fall asleep whenever in relaxing surroundings. Parasomnia, from the Latin meaning â€Å"around sleep,† is a sleep disorder characterized by abnormal sleep behaviors. Parasomnias involve unconscious complex, semi-purposeful, and goal-directed behaviors that have meaning or importance to the individual. These can include night terrors, sleepwalking, sleep eating, sleep sex, rapid eye movement (REM) behavior disorder, or any number of potential behaviors that occur while the person remains asleep. re-gamers means a potential game player that is not yet a game player. Respawn Also known as spawn, respawn is a gaming term used to describe the action of a computer player or human player coming back to life after being killed. Restless leg syndrome (Nocturnal myoclonus) is a disorder in which there is an urge or need to move the legs to stop unpleasant sensations. Screw is a metal fastener having a tapered shank with a helical thread, and topped with a slotted head, driven in to wood or the like by rotating, especially by means of a screwdriver.Screw means to mess something up, turn things for the worse. Sleep apnea is the temporary stoppage of breathing during sleep, often resulting in daytime sleepiness. Apnea is a Greek wo rd that means â€Å"want of breath. † Spatial memory is the part of memory responsible for recording information about one's environment and its spatial orientation. Trash-talk is a form of boast or insult commonly heard in competitive situations. Visuospatial is pertaining to perception of the spatial relationships among objects within the field of vision.

Wednesday, October 9, 2019

Culture of Soccer in Uruguay, and how Uruguay Gained Independence Research Paper

Culture of Soccer in Uruguay, and how Uruguay Gained Independence - Research Paper Example The struggle for independence of Uruguay began in February 1811, when Buenos Aires was about to face an offensive by Elio. Buenos Aires, which was the interior of Banda Oriental, was headed by the captain of Blandengues Corps, Josà © Gervasio Artigas. Artigas was annoyed by this move and announced his offering of services to Buenos Aires (Burford 15). Artigas had been profoundly influenced by federalism; he always had had an issue with Elio regarding its discriminatory commercial policies against Montevideo. Artigas led an army that scored the most important victory against the Spaniards who played a decisive role in the independence of Uruguay on May 18, 1811through what is known as the â€Å"Battle of Las Piedras†. He then moved on to besiege Montevideo from May 1811 to October 1811. Elio was able to save Montevideo by inviting forces from Brazil, which was under Portuguese occupation, which entered the Uruguay and governed most of the country by July of 1811. In the Octobe r of that month Elio, signed a peace treaty with Buenos Aires which state that all the forces including that of Artigas, Portuguese and Brazilian will evacuate Uruguay and provide an airlift to the cordon of Montevideo. 13,000 civilian evacuated Salto and on the Rio Uruguay and moved to Argentinean town of Ayui, where they lived as refugees for quite some time. The series of steps marked the beginning of Uruguayan independence even though the Spanish and Portuguese troops did not withdraw until 1812. In 1813, after the return of Artigas to Banda Oriental, where he was hailed as immortal campaigner for the cause of federalism and unitary centralism of Buenos Aires; a constituent assembly was called upon in Buenos Aires by the new government. Delegates from Banda Oriental’s started to elect assembly representatives congregated and under orders issued by Artigas, propositioned a series of political directives, which were later to be called as "Instructions of the Year Thirteen; these directives included of the colonies' independence and the formation of a confederation of the provinces (the United Provinces of the Rio de a Plata) from the former Viceroyalty of the Rio de la Plata (dissolved in 1810 when independence was declared). This political formula was based upon the constitution of ‘United States of America that would have led to political and economic freedom of for every area including Buenos Aires. Nevertheless, the assembly refused to let this happen, Buenos Aires pursue a form of government who ruled on the basis of Unitary Centralism which resulted in Artigas breaking with Buenos Aires for a second time besieged Montevideo. In 1814, Artigas lifted his siege but a civil war type situation rose in which resulted in massive casualties among the Uruguayans, Spaniards, and Argentines, until he capitulated to the troops of Buenos Aires, while his army was controlling the countryside after which he remerged and took the city again in 1815. The B anda Oriental appointed its first autonomous government after the troops left the city. Artigas then moved on establish an executive center in the northwest of the realm, where he managed a federal league under his authority. The new country consisted of six states including Rio Parana, Rio Uruguay, and Rio de la Plata with Montevideo as its overseas port. In the same year, Artigas attempted to put into practice agrarian reform in the Banda Oriental by allocating sequestered from his enemies of the revolution that included Mestizos (people of mixed Indian and Europe descent) and Indians. In 1816, Portuguese troops again took control of Banda Oriental from Brazil and took Montevideo the next year (Andrien 282). Artigas was defeated after 4 years of struggle and went into exile in to Paraguay and died there in 1850. Portuguese Brazil then appropriated the Banda Oriental as its Southern most Cisplatine province. After Brazil gained independence from Portugal in 1822, Brazil was faced b y the strife in the Banda

Tuesday, October 8, 2019

Supply Chain Management (SCM) is a processes improvement Essay

Supply Chain Management (SCM) is a processes improvement - Essay Example Lean encompasses the various just-in-time approaches. (Bryan, 2002) These two methodologies are the best practice because they fit this framework: For many managers, lean manufacturing is something that looks great on paper and sounds wonderful in theory, but they want proof that it really works in their ever-changing manufacturing environment. ( Lau, 1996). Now two years into its lean journey, the Grand Rapids, Michigan-based Cascade Engineering (www.cascadeng.com), is trying to avoid the common mistake of just implementing lean on the shop floor. The 1,200-employee plastic components provider in the automotive, home and office, and container industries is implementing lean throughout its enterprise. One thing that becomes clear after you tour Cascade's facilities is that the company is striving to adopt lean as a way of life for the whole company, rather than just in the manufacturing plants. The company's leaders recognize that to reduce waste and create customer value, everyone has to actively take part in the process. Cascade's founder, chairman and CEO Fred P. Keller, sent a message about how important lean was for the c ompany as a whole when he hired G.L. Brown as the company's director of lean manufacturing. Keller is making sure all of the necessary resources are available to make the gains of lean stick. "If this company wants to remain an active leader in the upcoming century, it is crucial that we eliminate waste and dedicate ourselves to becoming a lean enterprise," says Keller. (Klier, 1994, 18). To further demonstrate his dedication to the employees, Keller stressed that some job responsibilities may change but no employees will be laid off as a result of the company's lean initiatives. Their dedication to employees and their superior performance have not gone unnoticed. Cascade has been recognized nationwide for their commitment to people, most notably by recently winning a Ron Brown award and the Michigan Manufacturers Company of the year award. G. L. Brown knew that one of the hardest parts of lean was going to be creating the right environment for Cascade employees. (Lin, 1999) To ease the transition, Brown started a series of training and support sessions. With many years in operations management during his 34-year tenure at General Motors, Brown understood that the employees must have a firm grip on three crucial aspects before initiating the conversion to a lean enterprise: - everyone must understand why the company is dedicated to the lean philosophy and what's in it for them; - the employees must understand the system; - they must understand that there are a number of techniques in the toolbox to implement the system. Cascade's training consists of lean manufacturing orientation, eyes for waste and eyes for flow, takt time, standard worksheets, the 5-S processes, natural work groups, and value stream mapping as well as other aspects of the "lean enterprise system." Cascade also invites customers and suppliers to training events and kaizen events as they relate to their products. This

Monday, October 7, 2019

How will you Identify, Cultivate, and Thank the Donors at the School Assignment

How will you Identify, Cultivate, and Thank the Donors at the School - Assignment Example The process of fundraising funnel starts with prospecting (Graecht, 2014). My core strategy would be to build the  prospect list. For instance, I would ask my current donors and Board of Directors for referrals. I would like to inquire if they know any people would want to know more about my cause/organization. The podcast specifically mentions that a non-for profit organization should usually look forward to having individual donors and not expect big organizations to take an interest in my cause. I will try to identify individuals that I can connect with and possibly build a relationship. Even if I do not get direct donors by prospecting, but the prospect that I converse with might probably lead me to a major donor. Before asking for direct referrals, I need to build a stable relationship with my current prospects. And it takes a lot of efforts to strengthen this relationship. Not-for-profit organizations do well with regular donors (Graecht, 2014). One does not need to introduce the cause (pitching) and do the fishing every time to get the donations. A lifelong relationship with regular donors is the best way to fund my project. I would like to hold ‘non-ask events’ because they are not intimidating. People are more comfortable in coming to and interacting in these events as compared to direct donation events. But as I’ve already mentioned that the first step is to develop a relationship with a few people. From then onwards I can ask them for referrals or indirectly ask for donations. From the study material, it is clear that hardly anyone gives contribution when directly asked for money (Graecht, 2014). It is a passive strategy, but very effective because the people need to see the cause and the impact that their contributions will make. I would also develop a story for my project.